Rockstar Games has spent roughly 13 years on Grand Theft Auto VI, and the wait has become part of the story. Rob Nelson said the follow-up is under unprecedented pressure to meet expectations, but added that no amount of outside scrutiny compares with what the team puts on itself.
That is why TTWO stock is drawing attention now: the game behind it is one of the most closely watched releases in years, and the last main entry set a brutal benchmark. Grand Theft Auto V earned a billion dollars in three days in 2013 and broke the record for the fastest-selling entertainment product of all time, then Red Dead Redemption 2 arrived five years later as another huge release for Rockstar Games.
Grand Theft Auto VI moves the action from San Andreas to Leonida, a setting based on Florida, and keeps the series in the same fictionalized United States that anchors the rest of the franchise. The shift matters because the game is being designed to feel more grounded and reactive than before, with players’ actions carrying consequences instead of simply triggering mayhem and moving on.
That is where some of the unease comes in. The series built its name on chaos, weapons and supercars, but a world that reacts more like a living place can also feel less anarchic than the older games fans remember. Walking down the street with a rifle in Grand Theft Auto VI will prompt a reaction from the city, and that kind of detail suggests the new game is trying to change the terms of play rather than repeat them.
The harder question is not whether Grand Theft Auto VI will arrive with huge expectations. It will. The question is whether Rockstar Games can keep the old freedom and mischief alive inside a game built to push harder on realism, consequence and reaction after more than a decade of work.

