Reading: Ps5 Pro Features Gta 6 With PSSR, Ray-Traced Shadows at Launch

Ps5 Pro Features Gta 6 With PSSR, Ray-Traced Shadows at Launch

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Rockstar Games has spelled out the PS5 Pro extras for Grand Theft Auto VI: the game will support PlayStation Spectral Super Resolution and ray-traced shadows when it arrives on Nov. 19. That makes the upgraded console version the clearest place where the visual package is changing at launch, even as Rockstar says the game will target 30 frames per second on every machine.

That is why people are searching for PS5 Pro features GTA 6 now. The game was already available for pre-load on Tuesday, and Rockstar used the moment to finally say more about how it will run and look on PlayStation hardware. The base PS5 version will include haptic feedback in the DualSense controller, improved 3D audio and faster load times, while the PS5 Pro build gets the higher-end visual treatment.

For PS5 Pro owners, the new details matter because they go beyond the broad promise that GTA VI 'plays best' on PS5. The company had shown the base PS5 version running in August, but it had given little information about how the game would differ across PlayStation and Xbox machines. Now there is at least one clear split: Rockstar said no other console version will support ray-traced shadows at launch.

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That also leaves an odd gap in the picture. Rockstar said GTA VI will be available via Xbox Cloud Gaming for people who want to stream games, and it said that streaming build will use the Xbox Series S visual settings. But it did not say what those settings are, and it did not mention the Series X version at all. With launch day set for Nov. 19 and 30 frames per second as the target across every machine, the most specific upgrade story at the moment belongs to PS5 Pro users.

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