inXile entertainment has shared a fuller look at Clockwork Revolution, its time-bending first-person action RPG set in the steampunk city of Avalon. The update puts Morgan Vanette at the center of the story and shows how time travel, player choice and a device called the Chronometer shape what the city becomes.
That is why the game is drawing fresh attention now. The studio said it is hard at work on the project and expects players to get it next year, which gives this new reveal the feel of a major step rather than a routine teaser. For anyone asking what Clockwork Revolution actually is, the answer is a game built around one character, one city and a world that changes when the player changes it.
Morgan is customizable at the start of the game and can be shaped further by the decisions made along the way. inXile says the world reacts deeply to every choice, which means Morgan is not just a fixed lead but a character defined by the player’s own path. Early in the story, Morgan meets Prentice, a flying automaton who acts as part observer and part companion, then becomes a guide through the branching realities opened up by the Chronometer.
The Chronometer is the device that makes time travel possible, and the trailer showed one of its new abilities, Displace, in action. It can instantly reposition certain objects, open paths, solve problems or turn the environment into a weapon. In the footage, that included launching an explosive barrel into a group of enemies, the kind of improvisation that fits a game where every adjustment can ripple outward into a different future.
Avalon itself is built on industry and ambition, but its polished surface hides the cost pushed below it. The Tangle is made up of ash-choked streets, while the Burning House offers a different kind of service and performers like Commodity command the room there. That split gives the city its bite: the gleaming version players see is only possible because the lower layers absorb the damage.
The Rotten Row Hooligans add another layer to that pressure. Ulysses, Nazim, Erasmus, Hazel and Anne appear during a heist gone wrong, and they are not companion characters who trail Morgan everywhere. They have their own lives and their own stories, which matters because time travel gives the player the power to change people who were never built to stand still.
At the top of that system sits Lady Ironwood, who rules Avalon with ruthless precision and has been using time travel to keep her grip on power. She has reshaped the past so her future stays the way she wants it, and once that is uncovered her Industrial Secret Service agents will be on Morgan’s heels. That sets the real stakes of Clockwork Revolution: not just surviving Avalon, but deciding whether Morgan can use the same machinery to build something better for friends and for the people trapped under Ironwood’s rule.
What remains unknown is the exact launch timing next year, and inXile has not pinned it down yet. But the shape of the game is clearer now: a city that looks refined from above, a lower world paying for it, and a player character whose identity may be rewritten as often as the past itself.

