Godzilla: Destroy All Monsters Melee Remastered is reportedly in development at Pipeworks and set to arrive on November 3, with Atari listed as the publisher. The remake would bring the 2002 cult fighter back to PlayStation 5, Xbox Series X/S and Nintendo Switch 2, while PS5 and Switch 2 are also said to be getting physical editions.
The timing makes the report land with unusual precision. After years of fan demand for a modern return, the game is now being described with a price tag too: $29.99 on PS5 and Xbox Series X/S, and $39.99 on Switch 2. A PC version is also described as likely, but billbil-kun, whose hardware and software leaks have often proved accurate, could not yet confirm it.
That detail matters because this is not just a simple reissue. The original Godzilla: Destroy All Monsters Melee launched on GameCube in October 2002 and later reached Xbox in April 2003, with only three monsters initially available — ’90s Godzilla, Anguirus and Megalon — before unlockables opened the roster to 12. The remaster is said to rebuild the graphics from the ground up, add a revised unlocking system that lets monsters, locations and gallery items be earned in any order, and fold in extra single-player campaigns for each monster.
It also adds something the old game did not have: online multiplayer. The 2002 version did include local co-op, but the new release would push the fighting into a connected era just as the game’s original premise, in which the Vortaak seize Earth’s strongest monsters and one rebel creature battles through them to save the planet, gets a fresh presentation for modern hardware.
The unresolved question is whether PC will join the console lineup when the game lands, or arrive later if it appears at all. For now, the clearest next marker is November 3, when Godzilla: Destroy All Monsters Melee Remastered is reportedly due to go live, and it does so just weeks before Grand Theft Auto 6 is scheduled for November 19.

