Reading: Warhorse Studios sees The Lord of the Rings: Ascension bring trilogy to cards

Warhorse Studios sees The Lord of the Rings: Ascension bring trilogy to cards

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The Lord of the Rings: Ascension is set to turn ’s trilogy into a deckbuilding game, with players moving through the full story across three connected sets based on , The Two Towers and The Return of the King. The game is designed for 1 to 4 players and is set to launch on later this summer.

Instead of drawing on the films, the game uses original artwork. , and are rendered with a stylized, almost animated look, while and the Orcs are drawn in a more unsettling style that fits the darker corners of Middle-earth.

The core of play is familiar to deckbuilding fans, but the setting gives it a clear arc. Players recruit heroes, gather resources and strengthen their forces as they build decks and face growing threats, all while calling on the Free Peoples of Middle-earth and trying to resist the temptation of the One Ring. Each of the three sets connects into a larger campaign-style experience, so the trilogy is meant to unfold as a single journey rather than three separate releases.

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The project also reaches back to a much older game name. Ascension was first launched by in 2010, and The Lord of the Rings: Ascension merges that established system with one of fantasy’s most recognizable worlds. That pairing matters because it asks players to do what the books demand of their heroes: keep moving, keep building and keep the Ring from taking control.

The result is a tabletop adaptation that aims to be more than a skin on a known engine. By linking all three books into one campaign and using art that stands apart from the films, The Lord of the Rings: Ascension is setting itself up as a fresh take on Middle-earth when it reaches backers later this summer.

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