Marvel Rivals is rolling out another massive wave of balance tweaks, and the update changes the fight across several heroes at once. Angela gets stronger in her core attacks and self-sustain, while Devil Dinosaur and Doctor Strange-related tools are trimmed back to make room for counterplay.
That is why players are searching for the Marvel Rivals Season 11 release date now. A live balance pass is not just a numbers sheet; it changes who survives long enough to finish a duel, who can hold space, and which Team-Up abilities are worth picking before a match begins.
Angela is one of the clearest winners. Her Axes of Ichors damage for the first three strikes rises from 30 to 35, and in dual-axe form the Bonus Health gained per hit climbs from 50 to 55. After casting Divine Judgement, she no longer has to stay inside the domain to keep the Movement Speed and Bonus Health buffs, and those buffs now last 6s. Continuous damage inside Divine Judgement also goes from 12.5/s to 15/s, which makes the ability harder to ignore once it lands. Using Wingblade Ascent during that window removes the buffs, so the reward comes with a clear escape valve.
Other changes pull in the opposite direction. The Big Test no longer grants 50 Bonus Health to nearby allies when cast, while its self Bonus Health rises from 300 to 400. In the upgraded version, nearby allies lose the Bonus Health payout on each strike, and the self damage-to-Bonus Health conversion ratio increases from 1 to 1.5. Those changes keep the ability valuable for the user while reducing how much it props up everyone else around it.
Devil Dinosaur takes the kind of nerf that usually follows a hero becoming too hard to push back. After Savage Predation hits an enemy, control duration drops from 0.8s to 0.6s, and the launch effect afterward falls from 1.5s to 1.2s. Buddy Barrier also loses pressure: it no longer applies a 15% Slow effect, its duration falls from 6s to 4s, and its shield value drops from 450 to 400. Apex Advantage also gives less back, with Bonus Health falling from 150% of Bleed damage to 125%.
That matters because Devil Dinosaur had already picked up buffs in Season 10 that made him a dominant force among Vanguards. These new cuts do not remove him from play, but they do lower the amount of control and staying power he can stack in a fight. In practical terms, that means opponents should have more chances to disengage, punish, or simply survive the first exchange instead of being locked down by layered effects.
The patch also changes Team-Up timing. When selecting the Team-Up with The Punisher, Primal Punishment cooldown rises from 12s to 18s, which should slow how often that pressure can be repeated. Doctor Strange is treated more as a balance problem than a power fantasy: the update says he is overperforming against projectile attacks and that his survivability leans too heavily on Shield of the Seraphim. The adjustment is meant to reduce that durability and restore fair counterplay, while the Hulk Team-Up with Doctor Strange is also slightly nerfed. At the same time, Doctor Strange gets a survivability buff from Psionic Vortex when the Invisible Woman Team-Up is selected.
The update shows Marvel Rivals is still tuning the same question from different angles: how much safety one hero should get before the rest of the match stops feeling interactive. What players do not yet have is the exact Marvel Rivals Season 11 release date for this patch, so the note is current news, but the live timing is still the missing piece.

