Microsoft is reportedly preparing a substantial overhaul of Xbox Game Pass that would break the service into a tiered, choose-what-you-want structure. The new setup would let subscribers pick add-ons for console-only games, cloud gaming, and multiplayer instead of buying one bundled package.
The timing matters because Game Pass has become one of Xbox's core products, and the reported change would reshape how it is sold. Fortune described the service as a Netflix-style monthly gaming model that helped Xbox build a subscription business, but former employees said it also cut into sales of higher-priced first-party games, especially when those titles launched and mattered most.
That internal conflict helps explain why a cleaner package never quite solved the business problem. Former employees said subscription revenue and store revenue often pulled teams in different directions, turning one service into two competing priorities inside Xbox. The reported answer now is not to abandon Game Pass, but to split it into pieces that can be priced and sold separately.
The broader report also pointed to a fast-moving stretch inside Xbox under Asha Sharma, who has been on the job barely six months. In that time, Sharma has already cut the price of Game Pass Ultimate, signed Hideo Kojima's Physint, started two new verticals within Xbox, and handed development of Halo to Activision, a pace that suggests the company is willing to redraw more than one part of the business at once.
What remains unknown is the part readers care about most: how much each tier and add-on would cost, and when the overhaul would actually arrive. Fortune's reporting points to a system built around choice, but the pricing still decides whether this becomes a flexible upgrade for players or just a more expensive way to keep the same service.

