Reading: Biddy Blas and the case for why AI still misses the point

Biddy Blas and the case for why AI still misses the point

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Mat Jones has made a simple, sharp case in a new IGN opinion piece: an AI could not have made Biddy Blas. The target of that argument is one of Galactic Racer’s supporting cast, a weird little crocodile man who is knee-high to a Tauntaun and carries an unresolved rage twelve times his size.

That is why readers are searching for Biddy Blas now. Jones does not just praise the character; he calls him the best new thing to happen to Star Wars since Andor, and he says he is a perfect example of a Glub Shitto — the kind of character who is not central to the plot but becomes a favorite because a few scenes are enough to make him unforgettable. In Jones’ framing, that is exactly the kind of result a Large Language Model cannot reliably produce, no matter how long it is given.

Star Wars: Galactic Racer gives that claim something concrete to stand on. Jones describes it as a highlight in an under-served corner of the market, an arcadey high speed racer with surprisingly in-depth vehicle customisation, heat management and opponent rivalry systems. Those systems matter because they create a game world in which a supporting character can do more than fill space. He can land, irritate, linger and stick.

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Jones also connects the argument to the broader pressure building around AI in game development. Epic Games has been linked to an apparent push for an AI first production model, and a secret Star Wars and Marvel crossover shooter has reportedly been delayed while it is said to be developed with AI tools on both the coding and art sides of the project. The contrast is the point: one side of the industry is reaching for automation, while Jones is pointing to a character whose appeal depends on something far less tidy.

That friction runs through the piece. Jones is not arguing that machines cannot make noises, or even that they cannot imitate surface traits. He is arguing that they cannot conjure the exact mix of voice, personality and timing that turns a throwaway part into a breakout one. Biddy Blas works because he is strange in a specific way, and because the performance behind him feels lived-in rather than assembled.

Will de Renzy-Martin helps explain why. In a recent episode of My Perfect Console, he said that “the least interesting thing about what I do is the way my voice sounds,” then added that AI is not replicating his personality, the things he does when he is in the room, or the choices he makes that persuade a director or producer to hire him. He also said actors are cheap in the grand scheme of things, and that if AI can produce the right noises, someone will still be needed to shape the performance around them — a person who, he said, would cost far more than an actor.

That leaves Jones’ point standing on its own. Biddy Blas is not important because he is deep in the story. He matters because he is not. The joke, the voice and the oddball swagger arrive fast, and they are enough. If AI is meant to replace the human part of creative work, Biddy Blas is the kind of character that shows how much of the job remains beyond its reach.

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