Apple kicked off App Store Indie Games Week today, putting seven indie games in front of iPhone and iPad users as downloads or pre-orders. The promotion will run with daily features and curated collections all week, giving the titles a sustained spotlight rather than a one-day burst.
That timing matters because Apple is using the week to steer attention toward games that are already available now, with one notable exception. Little Kitty, Big City, 9 Kings, Dome Keeper and Yes, Your Grace 2: Snowfall can be downloaded immediately, while Sifu arrives on iPhone and iPad with custom-tuned touch controls, a reworked camera system and full controller support. No Man’s Sky is the outlier: it does not reach mobile until October 28, even though Apple is already putting it in the same promotional window as the other six games.
Carson Oliver, Apple’s head of App Store Worldwide, said indie games keep pushing the boundaries of creativity and that the App Store gives bold ideas a global stage. It is a familiar pitch from Apple, but the scale is hard to miss when seven titles are featured at once and the company is pairing the push with daily curation across the App Store.
There is also a reason No Man’s Sky lands differently from the rest of the lineup. Apple said the game arrives on iPhone and iPad with every major content expansion to date, including the Cosmos update, which lets players command their own space stations. That gives the mobile launch the feel of a culmination after a 10-year run of continuous evolution, not just another new release.
The week now splits cleanly between what is already available and what is still coming. For Apple, that means the next move is less about revealing the promotion and more about whether the daily features can keep the seven-game lineup in front of users long enough to turn curiosity into downloads and pre-orders before No Man’s Sky reaches iPhone and iPad on October 28.

