Reading: Dan Houser talks Absurd Ventures projects, GTA 6 and physical media

Dan Houser talks Absurd Ventures projects, GTA 6 and physical media

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Dan Houser and Lazlow used a stop at San Diego Comic Con 2026 to pull back the curtain on what they are doing now at Absurd Ventures, while also taking questions that inevitably circled back to Grand Theft Auto 6 and the fading case for physical media. The interview gave fans a rare update from two longtime Rockstar Games veterans who have spent nearly 20 years working together.

That is why the conversation landed now. Houser remains one of the most closely watched names attached to the wider Grand Theft Auto universe, and anything he says about Grand Theft Auto 6 travels fast. At the same time, physical game releases are becoming a narrower part of the business, which made the timing of the interview matter just as much as its subject.

Absurd Ventures is not a side note in their careers. It is a multimedia entertainment company developing video games, comic books, podcasts, and more, and Houser and Lazlow are now part of that effort after years at Rockstar Games. The pair previously worked on Grand Theft Auto 5 and Red Dead Redemption 2, so even a brief update from them carries more weight than a standard promotional appearance.

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The catch is that the interview’s framing around physical media leaves one important point unresolved. Houser talked about the subject and the conversation pointed toward the changing place of game discs, but the available details do not show whether he is arguing for physical releases in practical terms or simply describing where the market is headed. That gap matters because the debate is not about nostalgia alone; it is about what companies choose to keep offering when the industry keeps moving online.

For now, the clearest takeaway is that Houser is still speaking publicly about the biggest name attached to his former studio while building something different at Absurd Ventures. What he has not settled, at least in the details made public here, is whether the next phase of games will still leave room for a boxed copy on the shelf.

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