The Rocket League Championship Series Paris Major is underway in Paris this weekend, bringing 16 teams to a venue that can hold up to 25,000 fans for what is being billed as Rocket League’s biggest-ever in-person tournament. The event comes with a $350,000 prize pot and a production setup that Epic says is leaning heavily on Unreal Engine.
Cliff Shoemaker said the vast majority of the broadcast elements and arena triggering at the Paris Major are being handled by Unreal Engine, including the in-game and arena cameras and the hype chamber. Epic also brought its own server team to help ensure the competition remains fair by guaranteeing zero lag, with the system feeding the production team real-time data every two seconds.
The Paris Major matters because Rocket League has spent 11 years growing from a simple game into one of esports’ more durable draws, and the scale of the weekend in Paris is meant to show that shift in full view. Mauricio Longoni said global RLCS registrations are rising at an average of more than 24% a year, helped by the fact that the game is free to play.
Longoni said Rocket League is not a soccer simulation or a volleyball simulation but “its own sport.” He called it “simple, but not simplistic,” and said the ceiling is infinite because the game is physics-based and player ability-based. That pitch helps explain why a title first released 11 years ago can still fill an arena and keep expanding as a competitive scene.
The Paris Major also reflects how Epic is using the series as more than a tournament. Rocket League has already partnered with WWE, LEGO and Jurassic Park, and the company is using this weekend to pair competition with broadcast spectacle. For fans following the prize race and the production choices around it, the event underscores how far Rocket League has moved from a niche game to a live show built for large crowds. A related breakdown on the broader prize pool push can be found in Downdetector’s report on the Rocket League Paris Major Bundle boosts esports prize pool.

